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Age of Empires II: Definitive Edition 'Scout Rush' strategy guide

Age Of Empires II DE Scout Rush Raiding Source: Windows Key

Part of the dazzler of Age of Empires Ii: Definitive Edition — an aged existent-time strategy (RTS) PC game recently remastered — is that no two games are always the same. Whether yous're playing confronting AI or other human players online, you will demand to exist in your best form if you hope to reach victory. Rushing with lookout man calvary nearly equally soon as you reach Feudal Age is a great fashion to get the upper manus on the enemy, and we have the guide correct here to help you master the strategy.

See our Age of Empires II: Definitive Edition Ultimate Beginner's Guide

Reviving a Gem

Age of Empires II: Definitive Edition

Age of Empires Two: Definitive Edition

A lot of game for the asking price

Age of Empires II: Definitive Edition manages to make the classic RTS experience new while non straying abroad from what made the game great in the first identify.

Why use the Sentinel Rush?

Age Of Empires II Scout Rush Tech Tree Source: Windows Central

The Fast Feudal Rush used with lookout cavalry — besides known as the Scout Rush or Lookout man Flush or Scrush — involves a basic build order that gets your civilization into Feudal Age equally apace equally possible with the resources required to build a small-scale army of scouts. Scouts are very fast and practice decent damage against other Feudal Historic period military units, so information technology's piece of cake to raid and harass the enemy'due south base using your mobility. Once you've thrown your foe'south economic system into upheaval, it volition be much easier to continue the advantage you've gained through the rest of the game.

If you're using scouts for your Feudal Blitz, information technology'due south recommended you choose a culture that includes at least the Bloodlines engineering. In one case you've been playing a while and have a grasp on unlike civ bonuses, you should know immediately if a Lookout Rush is a practiced idea. I've unremarkably used Berbers, Mongols, Huns, Franks, and Magyars for a good result, though many other civs excel at this strategy.

Function of the beauty of a Scout Rush is that its build order can easily be transitioned into other builds once yous've moved into Castle Age and across.

Bones Scout Blitz build gild

Age Of Empires II Scout Rush Sheep Source: Windows Key

Like most Age of Empires II strategies, there are plenty of versions of the same build society that people effort out depending on culture, enemy, and map layout. You lot are gratuitous to do the aforementioned here, though the following steps are likely the well-nigh mutual you'll find and have proven to exist rather foolproof.

  • Immediately queue upward every bit many villagers as possible in your Town Heart (TC). Never let your TC idle.
  • Have your scout expanding out in rings around your base. Find domesticated animals (like sheep) and wildlife (like boars) near your TC. Immediately transport any establish sheep back to your TC.
  • Send two villagers (1, two) to build ane house. Leave plenty infinite effectually your TC for farms.
  • Ship the other villager (3) to build a separate house. If you're playing as a civ that doesn't require houses, immediately send the villagers to harvest the sheep near your TC.
  • The new villager (4) created should brainstorm harvesting sheep under the TC.
  • Send villagers (i, 2, 3) to harvest sheep once they've built the houses. Harvest one animal at a time to prevent carcass decay, which lowers the amount of harvestable nutrient.
  • Send new villagers (five, 6) created at the TC to harvest sheep. Keep your TC busy by queuing new villagers. If at whatever time you run out of nutrient, research Loom at your TC.
  • Send new villager (7) to build a lumber camp. Endeavour to build information technology along a large woodline, and also try to go on it almost the back of your base. This is your principal woodline, then you want to keep it from being harassed.
  • Send new villagers (8, nine) to chop woods at the lumber camp.
  • Ship new villager (x) to build a house near the start boar yous programme to lure back to your TC.

Age Of Empires II Scout Rush Boar Source: Windows Central

  • Send villager (x) to lure the boar. Attack the boar at range once with the villager, and so social club the villager dorsum to the TC. The boar volition follow, allowing you to set on the boar with all villagers currently harvesting sheep.
  • Send new villager (11) to harvest the boar at the TC.
  • Send new villager (12) to build a mill next to the berries nigh your TC.
  • Send new villagers (13, xiv) to harvest berries at the mill.
  • Send one of the full-health villagers tasked with harvesting sheep and boar to build a business firm near the second boar you lot programme to lure.
  • Send new villager (xv) to harvest berries.
  • Send villager who congenital house to lure the boar back to your TC. The timing will no incertitude differ here, but you usually desire to send this villager to brainstorm the house build and boar lure when the first boar you're already harvesting is at about half meat remaining.
  • Send new villagers (16, 17) to harvest boar and sheep at the TC.
  • Use two villagers who are at half wellness from luring boars to build farms side by side to your TC.
  • Transport new villager (18) to build a lumber camp forth a separate woodline.
  • Ship new villagers (19, 20, 21) to chop wood at the new lumber camp.
  • Research Feudal Age at your TC.

It volition take practice to nail the timing, but you lot should expect to click the Feudal Age button somewhere effectually the eight-minute marking with 22 population (21 villagers and one starting scout). You should also know where your enemy is located on the map.

Quick-glance summary of Lookout man Rush build guild

Once you've tested this strategy a couple of times with the full instructions, information technology can be handy to browse some more basic steps.

  • Villagers (1, ii, iii) build houses then harvest sheep.
  • Villager (4, 5, 6) harvest sheep.
  • Villager (7) builds lumber camp.
  • Villagers (8, 9) chop wood at lumber camp.
  • Villager (10) builds firm and lures boar.
  • Villager (eleven) harvests boar and sheep.
  • Villager (12) builds a manufactory next to berries.
  • Villagers (13, 14, 15) harvest berries at manufactory.
  • Villagers (16, 17) harvest sheep and boar.
  • Villager (18) builds new lumber military camp.
  • Villager (19, twenty, 21) chop wood at new lumber camp.
  • Click to brainstorm Feudal Historic period research.

What to practice next?

Age Of Empires II Scout Rush Barracks Source: Windows Central

Once you lot've clicked to begin researching Feudal Historic period, it's recommended you move some villagers to new tasks. Take a few villagers who are harvesting boar and sheep and move to each of your lumber camps. This should make for five villagers, total chopping wood at each military camp.

Pull some other villager who was harvesting boar and sheep and build a barracks nearly your base. It might be tempting to build it closer to the enemy, but it'southward always a skillful idea to have a building to create units in instance yous need to mountain a defence force. Once the barracks are built, have the aforementioned villager build a firm. If possible, position these new buildings between natural obstacles to create a wall. This will help go on the enemy out of your base in example they decide to practise some raiding of their ain.

Age Of Empires II Scout Rush Stable Source: Windows Primal

One time Feudal Age research is complete, immediately queue upwardly a couple of new villagers at the TC to continue it from idling. Research the Double-Fleck Axe technology at your lumber military camp and enquiry the Horse Collar technology at your Manufactory. Pull 2 more villagers from harvesting sheep to join the one villager who but built a barracks and firm. Take the iii villagers build a stable. In one case the stable is built, immediately brainstorm creating scout cavalry. These will grade your raiding ground forces.

Take i of the 3 builders and continue building houses near the stable. Continue with the makeshift wall format; your raiding will go much amend if you lot're non threatened at home. The other two builders can return to the TC and brainstorm creating farms. If y'all don't have enough wood, task whatsoever idle villagers near the TC to chop straggler trees until they tin build farms. You also want to offset mining gold to afford upgrades for your units and, somewhen, a move up to Castle Age.

Continue making new villagers and building farms. Scouts only price food, so you volition need well-nigh fifteen farms to keep the stable and TC active. Once yous have six or vii scouts created (including the original you become at the beginning of the game), it'south fourth dimension to brainstorm raiding. Research the Bloodlines perk at the stable every bit soon every bit yous accept enough gilded and move your army toward the enemy base of operations. This should be correct effectually the xiii:30 minute mark of the game.

Raiding with scouts

Age Of Empires II Scout Rush Raiding Source: Windows Key

With your raiding part of scout cavalry on the move to the enemy'south base (which yous've hopefully already scouted and identified fundamental resource), prepare for a lot of micromanagement. The ultimate goal isn't to completely crush your enemy here — though many people will but surrender if your raiding is good enough — just instead to slow the enemy'due south economy to the betoken where you'll reach Castle Historic period much sooner. With potent Castle Age tech available while the enemy is stuck in Feudal Age, you're sure to see a huge advantage.

Scouts are incredibly weak against spearmen, and then proceed an eye out for the enemy barracks and what units are beingness produced. If you lot see a group of spearmen, simply maneuver away from them and assail villagers elsewhere. However, if your enemy sends just one spearman at a fourth dimension into a group of your 6 or seven scout cavalry, feel free to kill it without taking much harm.

Attempt to kill enemy villagers harvesting resources, edifice new buildings, and edifice walls. Proceed out of range of the enemy TC at all costs. Information technology will do serious damage to your scouts when villagers are garrisoned. The enemy will no dubiety create counter units (likely spearmen) and might even build a defensive tower to keep your scouts at bay. These are all proficient things, every bit they are hurting the enemy'south economy and forcing them into a build order they did not foresee. Keep your scouts on the move always and go on harassing the enemy wherever you notice a weakness.

If yous feel that your enemy is close to giving upwards, you can simply proceed creating scouts. Build another stable at home and continuously pump them out for an overwhelming force. Otherwise, you lot'll want to plan for a longer game.

Transitioning into finish-game strategies

Age Of Empires II Scout Rush Knights Source: Windows Primal

You ever desire to keep your scouts on the move, but you lot also don't want to ignore what's going on at abode. The game likely isn't going to stop in Feudal Age, so you volition need to plan ahead for Castle and even Imperial Historic period. Always keep your TC agile creating new villagers, and exist certain there are no idle villagers. If yous want to drop a castle on the enemy, be sure to have at least iv or 5 villagers mining stone.

If your enemy has congenital a ton of infantry units (man-at-arms and spearmen) to counter your scouts, you might desire to transition into building archers or cavalry archers. If the enemy has instead congenital archers to counter, y'all tin create skirmishers. All you need to do is build an archery range and brainstorm creating them. You'll also want to build a blacksmith and begin researching the corresponding technologies to become an advantage.

If you're instead using a civ that is strong in cavalry, focusing on clicking up to Castle Age to admission knights is a neat idea. Continue creating villagers, expand your economy, build a blacksmith and other supporting buildings, and inquiry Castle Age every bit soon every bit possible. Begin building knights from your stables once you hit Castle Age, and don't forget to research the applicative techs at the blacksmith.

Wrapping upwards

The Watch Rush is a time-tested strategy that is often used even past high-terminate players. Information technology'south a peachy mode to knock your opponent off balance, and it can be transitioned into other strategies quite hands. Have some tips of your own? Be sure to let the states know in the comments section how y'all program to rush the enemy in the Feudal Age. And exist certain to check out our Fast Castle and Tower Rush guides for more corking strategies.

Reviving a Gem

Age of Empires II: Definitive Edition

Age of Empires Ii: Definitive Edition

A lot of game for the asking price

Age of Empires Ii: Definitive Edition manages to brand the classic RTS feel new while not straying away from what made the game great in the first identify.

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Source: https://www.windowscentral.com/age-empires-ii-definitive-edition-scout-rush

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